Unlock more by running further
Hold the phone however you like: standing, sitting, lying in bed. You run on your own. The phone is your eyes: turn it slowly and you look, and you run where you look. A fast flick is a move, and it never moves the view. Every move resets itself, so you never have to turn around.
Corners are painted red. Look into the bend as you reach it and you take it. Or snap your wrist toward it and let it spring back; a snap is buffered.
Flick the top of the phone up and back. Clears gaps, steps and red hurdles. Rings in the air build flow.
Flick down. Slides under red bars. In the air it dives you to the floor and into a slide.
Tilt the phone sideways like a key in a lock. A short sideways burst for zig-zags.
Red kills. White holds you. Time slows when you snap. Fly through rings in order and the music climbs the scale with you. Keyboard: A/D steer, Q/E turn, W or Space leap, S slide, Z/C dash, V camera. Mouse looks around, left click leaps, right click slides, Esc pauses. Touch: drag steers, swipe moves.
Hold the phone however you will play: couch, bed, standing. We learn how your wrist moves so you never have to stand up or turn around.